61 research outputs found

    Digital exhibition design: boundary crossing, Intermediary Design Deliverables and processes of consent

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    We present an exploratory case study of the nature and role of Intermediary Design Deliverables (IDDs) in digital exhibition design. Specifically, how they mediate boundary crossing across museum-designer teams; and facilitate the evolution of a shared exhibition-idea by mediating future and embodying past processes of consent. We bring together literatures on intermediary objects, boundary objects and design representations to conceptualise IDDs as representations of an evolving shared exhibition-idea and, thereby, as progressive objectifications of the digital exhibition. Through the case study, we demonstrate how deliverables capture progress in the exploration of the design space by embodying the consents that propel the exploration. The role of the museum team in these processes of consent (and thus in the production of the deliverable) is emphasised, suggesting a shift of focus for museum teams from appraising digital products to contributing to the digital exhibition design process

    Innovation in Mobile Learning: A European Perspective

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    In the evolving landscape of mobile learning, European researchers have conducted significant mobile learning projects, representing a distinct perspective on mobile learning research and development. Our paper aims to explore how these projects have arisen, showing the driving forces of European innovation in mobile learning. We propose context as a central construct in mobile learning and examine theories of learning for the mobile world, based on physical, technological, conceptual, social and temporal mobility. We also examine the impacts of mobile learning research on educational practices and the implications for policy. Throughout, we identify lessons learnt from European experiences to date

    Innovazione nel mobile learning

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    La proliferazione di telefoni cellulari e di altri dispositivi portatili ha trasformato il mobile learning da un’attività inscritta in ambiti di ricerca pilota a un’attività quotidiana dove i dispositivi mobili sono diventati strumenti personali che supportano gli individui ad apprendere ovunque essi si trovino, attraverso processi di educazione formale o support informale e conversazione

    Meeting the challenges in evaluating mobile learning: a 3-level evaluation framework

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    We propose six challenges in evaluating mobile learning: capturing and analyzing learning in context and across contexts, measuring mobile learning processes and outcomes, respecting learner/participant privacy, assessing mobile technology utility and usability, considering the wider organizational and socio-cultural context of learning, and assessing in/formality. A three-level framework for evaluating mobile learning is proposed, comprising a micro level concerned with usability, a meso level concerned with the learning experience, and a macro level concerned with integration within existing educational and organizational contexts. The article concludes with a discussion of how the framework meets the evaluation challenges and with suggestions for further extensions

    A theory of learning for the mobile age

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    About the book: This handbook provides a state-of-the-art, in-depth account of research in the rapidly expanding field of E-learning. The first of its kind, it provides reviews of over 20 areas in E-learning research by experts in the field, and provides a critical account of the best work to date. The contributors cover the basics of the discipline, as well as new theoretical perspectives. Areas of research covered by the Handbook include: - Contexts for researching e-learning - Theory and policy - Language and literacy - Design issues - History of the field The editors' introduction and many of the chapters show how multiple aspects of E-learning interact. The introduction also provides a new model for researching the field
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